Whenever the wielder unequip this weapon, it cast finger of death on them. Greater necrotic weapons are a bane to all living things and deals 2d8 points of negative energy damage on a successful hit. A bane weapon excels against certain foes. Whenever it lands a hit, it has a chance to blind target for 1d3 rounds (DC24). Additional hits instead add to the duration. A bane weapon excels against certain foes. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) Familiar: Always a solid choice, the familiar is an ever-present and ever-useful companion.Familiars can serve as scouts, assassins, couriers, assistants, and even meat shields in a pinch. Whenever its wielder casts spells with force descriptor, they deal +2 damage per dice. A loyal weapon refuses to damage the allies of its weilder. Debug layouts. Weapon's enhancement bonus is reduced by -5 against friendly targets. You summon a common creature that has the undead trait and whose level is –1; this creature gains the summoned trait. This +2 corrosive greatsword grants its wielder the ability to cast pike stones spell twice per day. The same could go for the rest of the undead on the create undead list. These effects do not stack. A successful Will DC 14 save negates this. Each time an enemy lands a hit on the wielder of this +5 anarchic mithral rapier, it gains a stacking +2 bonus to damage rolls until the end of the battle. This +1 frost spear grants its wielder a +1 shield bonus to AC, and deals additional 1d3 cold damage. Players will be reclaiming the lands from the demons and finding relics of the previous crusades that can serve them and improve the equipment of their characters. It doesn't impose the regular size penalty on the wielder. Heightening the spell increases the maximum level of creature you can summon. As guides for Pathfinder 2nd Edition get written, they will be stored here. Whenever it lands a critical hit, it has a chance to cast boneshatter spell at the target. Whenever this +2 heavy mace lands a critical hit, the target needs to succeed at a Fortitude saving throw (DC 17) or become stunned for 1d4 rounds. When the wielder is raging or under the effect of a rage spell, the weapon's enhancement bonus is +2 better than normal. In addition, there is no HD limit. Whenever it lands a hit, it makes the target bleed for 1d6 HP per round. Undead receive a Will save to negate the effect. The vital part is recruiting the armies and sending them to fight demons across the world map. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier (whichever is higher). Play an Undead Skeleton, Zombie or … A successful Fortitude DC 14 save negates this. Arcane Bond (Ex or Sp): You have the option of a familiar or a bonded item, and both options have their merits.. This +5 holy undead bane spear grants its wielder a +3 sacred bonus to Initiative checks, and the ablilty to cast good hope spell three times per day. Whenever a creature is hit by it for the first time during a combat, it deals an additional 6d6 damage. +3 outsider bane brilliant energy light crossbow. This weapon is a +2 giant bane sling staff. Bleeding creatures take the bleed damage at the start of their turns. This +1 axiomatic quarterstaff is capable of delivering heavy stunning strikes upon the enemy. A holy weapon is imbued with holy power. This +5 longsword grants its wielder a +2 inherent bonus to AC, all saving throws, attack rolls and skill checks. This +3 improved speed sai grants its wielder 2 additional attacks per rounds. This +3 agile sai grants its wielder a +2 luck bonus on Initiative rolls. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. This patron centers mostly on the creation and control of undead. Linzi is one of your companions in Pathfinder: Kingmaker, she is a bard, consider develop her into a supportive character. We are making the game with the same approach that we used for Pathfinder: Kingmaker – we are considering ourselves the GMs for our audience, so we tweak the story, add additional elements and side quests. This weapon is a +2 adamantine furious longsword. This +5 sickle grants its wielder a shambling mound's ability to grab their foes. This +2 corrosive heavy mace allows its wearer to throw an acid bomb three times per day. This +3 corrosive agile rapier grants its wielder acid resistance 20 and the ability to cast spit venom spell once per day. This +5 undead bane dagger grants its wielder a +2 bonus to death effect's DCs and saving throws against them, and deals additional 1d6 positive energy damage. It has an improved critical range 19-20 (does not stack with other effects that enhance the critical range). "The Lady of Graves", ( fah-RAZ-mah) is the goddess who shepherds Golarion's recently-departed souls to their final reward. This +5 adamantine bastard sword grants its wielder the ability to cast harm spell 3 times per day as an 11th level cleric. Against Will-o'-Wisps, the weapon's enhancement bonus is +4 better than its actual bonus. Pathfinder Wrath of the Righteous Wiki: WotR is the second game set in the Pathfinder universe after the release of Pathfinder: Kingmaker back in 2018.It tells a new story – about the part of the world that was captured by demons about 100 years ago, and to this day, people try to withstand the demonic assault. This +5 holy composite longbow grants its wielder blindsense. This +4 flaming magic beast bane greataxe grants its wielder the ability to cast eaglesoul spell once per day. This +3 kama has a chance to blind the opponent on a successful hit and grants its wielder the ability to cast molten orb spell twice per day. And that means that they will not be only adventuring, but building their forces, solving significant issues, make critical decisions about the development of the crusade. This +1 crossbow has a chance to slow the enemy on hit. (This benefit is not cumulative with similar effects, such as a Haste spell.). This +2 halfling sling staff grants its wielder a +2 morale bonus to Dexterity, and a +5 luck bonus on Mobility skill checks. A unholy weapon is imbued with unholy power. Character Creation ♦ Races ♦ Classes ♦ Abilities ♦ Skills ♦ Attributes ♦ Builds ♦ Domains ♦ Alignments ♦ Stats ♦ Traits ♦ Feats ♦ Talents, Spells ♦ Weapons ♦ Armor ♦ Crafting ♦ Materials, Companions ♦ Locations ♦ Quests ♦ Factions ♦ NPCs ♦ Enemies, New Player Help ♦ Walkthrough ♦ Game Progress Route ♦ Trophies & Achievements. Attacks with this weapon get +n enhancement bonus on both attack and damage rolls. Cover Page. This +2 quarterstaff grants its wielder the ability to cast fire snake spell twice per day, and burning hands spell at will. Whenever the wielder of this weapon successfully lands a hit, the target must succeed at a Fortitude saving throw (DC 15) or be injected with acid that deals 2d4 damage every round for 3 rounds. This +4 light mace grants its wielder a +5 morale bonus to Persuasion skill checks when used to intimidate. This +2 dueling sword refuses to attack the ones its wearer swore to protect, imposing a -5 penalty to attack rolls against friendly targets. This +1 speed quarterstaff grants its wielder the ability to cast feather step (mass) spell three times per day. Bleed will continue until the target receives magic healing of leaves combat. This weapon is a +1 adamantine construct bane heavy pick. Pages Cover. This weapon is a +1 undead bane greataxe. Magic items are a special category of items, imbued with the arcane, the unknown, and most definitely the powerful. This +4 flaming aberration bane quarterstaff grants its wielder a +3 morale bonus on Persuasion skill checks when used to intimidate, and the ability to cast remove paralysis spell once per day. This +3 furious brass falcata grants its wielder the ability to cast righteous might spell once per day. Pathfinder's kit: 12 gp: 22 lbs. This +2 heavy mace grants its wielder the ability to cast boneshaker spell twice per day. Pathfinder Wrath of the Righteous Wiki: WotR is the second game set in the Pathfinder universe after the release of Pathfinder: Kingmaker back in 2018. This +5 elven curve blade is a bane weapon against creature of every type except undead and constructs. Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. Whenever this +3 agile rapier lands a hit, it makes the target bleed for 1d6 HP per round. It also deals an extra 2d6 points of damage against such foes. If you know of other guides, comment them below. Whenever you score a critical hit with this weapon, you emit a wave of negative energy that deals 4d6 damage to everyone around you. This +5 vicious rapier deals 2 damage to a random ability on hit. This +5 scythe cures its wielder 1d4 HP each time sit successfully hits a living creature. Diehard. It also grants its wielder the ability to cast heroic invocation once per day as a 17th level wizard. Ability doubles the threat range of a weapon. It grants its wielder the ability to cast transformation spell once per day. Each Mythic Path is profoundly affecting both the story and the gameplay of thecharacter. This +5 speed longbow deals additional 1d6 electricity damage, 1d6 fire damage, 1d6 acid damage, and 1d6 sonic damage. This +1 greatsword grants its wielder a +4 bonus on all saving throws against poison, and deals an additional 1d8 damage against vermin. Greater frost weapon is sheathed in a terrible, icy cold that deals an extra 2d8 points of cold damage on a successful hit. This wounding battleaxe deals 1 point of bleed damage when it hits a creature. Poison deals 1d2 Wisdom damage and dazed a target for 1 round. It deals an extra 2d6 points of damage against all creatures of good alignment. This weapon is a +5/+5 double axe. In addition to the extra damage, a necrotic burst weapon deals an extra 1d10 points of negative energy damage on a successful critical hit. Improved shock weapon is sheathed in crackling electricity that deals an extra 2d6 points of electricity damage on a successful hit. This +5 greataxe has a critical range of 19-20, and deals additional 10 damage on every hit. It also deals an extra 2d6 points of damage against such foes. Multiple bleeding effects stack. Wielder of this weapon performs ranged attacks as if they had Point-Blank Shot and Precise Shot feats. Archives of Nethys Afflictions Character Creation + Ancestries Archetypes Backgrounds Classes Feats Skills. This +5 greatclub deals additional 2d6 negative energy damage on a hit, and has a chance to cast vampiric touch on a critical hit. Whenever this +3 shortbow lands a hit, it has a chance to cast hideous laughter on its target. This weapon is a +5 dragonbane longspear. Feats can give your character various bonus or allow them to perform all sorts of actions. It deals an extra 2d6 points of damage against all creatures of lawful alignment. It grants its wielder the ability to cast mass heal spell once per day as a 17th level cleric. This +5 holy axiomatic longsword grants its wielder the ability to cast searing light spell as a 10th level cleric at will. Shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit. This +4 bastard sword grants its wielder a +6 enhancement bonus to Charisma, and a +2 luck bonus on Will saving throws. This +4 holy flaming scimitar grants its wielder the ability to cast divine power spell once per day. This weapon is a +3 flaming frost shock corrosive heavy crossbow. This +5 bardiche deals additional 3d6 negative energy damage. This +3 speed shock light crossbow grants its wielder the ability to cast dimension door spell once per day. Gold Dragon is a protector of the lesser races, wise and merciful. This +2 dagger has a chance to confuse enemy on a hit. When making a full attack, the wielder of a speed weapon may make two extra attack with it. This +2 quarterstaff grants its wielder a +4 morale bonus to Constitution, a +2 morale bonus on Fortitude saving throws, and the ability to cast resist sonic spell twice per day. This +3 quarterstaff grants its wielder the ability to cast waves of fatigue spell three times per day, and ray of enfeeblement spell at will. Its damage is increased by 1d6 against orcs and goblins, and by 2d6 against giants. It makes the weapon law-aligned and thus bypass the corresponding damage reduction. This +3 necrotic fauchard grants its wielder the ability to cast animate dead spell once per day. It makes the weapon chaotically aligned and thus bypass the corresponding damage reduction. This +2 composite longbow grants its wielder a +2 enhancement bonus to Dexterity, and the ability to summon a medium air elemental once per day. This +5 anarchic unholy vicious greataxe has a x4 critical multiplier. This +5 sacrificial tongi has a chance to stun creatures of evil alignment on critical hits and grants its wielder the ablilty to cast chain lightning spell once per day. This +3 heavy mace deals 2d6 damage and grants its wielder the continuous effect of freedom of movement spell. Owner of this item gets +2 enhancement bonus to attack with touch spells. It also grants its wielder the ability to cast empowered magic missile spell at will. This +4 shortspear deals negative energy damage. This +5 holy flaming longsword has an improved critical multiplier. This +2 frost agile speed dagger has a chance to slow an enemy on a successful hit. This +5 fey bane shortbow grants its wielder a +4 bonus on all saving throws against the abilities of fey. This Khanda is a +4 Bastard Sword that gives its wielder a +4 bonus on Persuasion checks, DR 5/piercing, and a +8 bonus on saving throws against mind-affecting effects. It deals an extra 2d6 points of damage against all creatures of evil alignment. Its size penalty for Medium creatures is reduced to -2. A furious weapon serves as a focus for its wielder's anger. Because the duration is days per level, you can stagger daily castings to control huge numbers of undead. It also grants its wielder the ability to cast cure moderate wounds spell once per day. This +2 flaming spear grants its wielder the ability to cast searing light spell twice per day. This +4 holy warhammer grants its wielder the ability to cast inspiring recovery spell once per day. This +3 dueling sword deals additional 1d6 damage. Pathfinder WotR Wiki Guide. It also grants its wielder the ability to cast invisibility spell at will. Skill actions. This weapon is a +2 animal bane falchion. When making a full attack, the wielder of a speed weapon may make one extra attack with it. Will you try to risk everything to save every person, or will you be trying to solve the problem without thinking about the collateral damage? This weapon is a +5 furious greater frost oversized bastard sword. This +2 large greatclub appears surprisingly light in your hand. This +3 agile dagger has its reach increased by 5 feet. Benefit: As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. We have introduced eight of them: At a certain point in the game, the player will be appointed as the Commander of the Fifth Crusade. This +2 corrosive light crossbow deals an extra 1d6 points of acid damage on a successful hit and has critical hit multiplier x3. You can get the weapons through quest reward, enemy loots or purchase from NPCs. (add buffs, disarm traps etc) (add buffs, disarm traps etc) Tartuccio will join your team after you defeat some bandits guarding a door. It can only be used by evil characters. All columns are sortable—just click on the arrows in the header row. Spell List Index. This +4 speed composite shortbow is decorated with a carving of a hunting cat. Whenever this +5 holy scimitar lands a hit on a target that is not good, it deals additional 2d6 fire damage. This is an alphabetized list of all new monsters appearing in the Pathfinder campaign setting. They can, Azata is a rebel and a fighter for freedom and good. The attack uses wielder's full base attack bonus, plus any modifiers appropriate to the situation. This +5 heavy crossbow deals 2d10 damage on hit. We are exploring the theme of waging war against the supernatural forces for 100 years, with all the impact it has on the people living in this world. Flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. Bleed will continue until the target receives magic healing or leaves combat. A +4 bonus on all saving throws against poison. General | Combat | Item Creation | Metamagic. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. This +5 fauchard grants its wielder continuous effect of freedom of movement spell, immunity to trip and bull rush combat maneuvers, and a +5 enhancement bonus to CMB. This weapon is a +4 necrotic burst punching dagger. Battles will not be as detailed as Total War battles, more like in old-school strategy games, Warlords, for example. This +1 shock trident grants its wielder the ability to cast lightning bolt spell once per day as a 10th level wizard. Creatures that take damage from negative energy receive a Will save DC 15 to halve the damage. Whenever the wielder of this +5 composite longbow uses it to attack an enemy, Mirror Bow also shoots a reflection arrow at the same target. This +5 quarterstaff deals force damage. This +1 longbow grants its wielder the effect of Point-Blank Shot and Precise Shot feats. Against a helpless foe, the weapon's enhancement bonus is +2 better than its actual bonus. This weapon deals an additional 1d6 negative damage on hit. Whenever this +4 mithral speed dagger lands a hit, it imposes a -3 penalty to target's Will score for 1 minute. On a successful hit, it makes the target vulnerable to electricity for 1 minute. Weapon is exceptionally large and deals more damage, but attacks with it suffer a penalty of -2 to attack rolls. Whenever the wielder of this +3 longspear becomes affected by bardic performance, its enhancement bonus increases to +3, and it grants its wielder a +2 dodge bonus to AC. It tells a new story – about the part of the world that was captured by demons about 100 years ago, and to this day, people try to withstand the demonic assault. 1 Weapons 2 Armors 3 Shields 4 Accessories 4.1 Cloaks 4.2 Helmets 4.3 Belts 4.4 Necklaces 4.5 Boots 4.6 Bracers 4.7 Gloves 4.8 Rings 5 Usable Items 5.1 Metamagic Rods 5.2 Quivers 5.3 Oils 5.4 Other Items This +5 kukri has a x3 critical multiplier. This +5 flaming greatsword deals additional 2d6 divine damage on hit. This +5 holy glaive deals an additional 2d6 sonic damage. It grants its wielder a +5 luck bonus on all Stealth skill check, and the ability to cast displacement spell once per day. Inventory. On a successfuls hit, the target must succeed on DC 21 Fortitude check or be set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round. Command Undead (spell, of course) - This is actually a lot more powerful than I had originally thought. Contributions to Fextralife Wikis are licensed under a. Agile weapons are unusually well balanced and responsive. Against a designated foe. This weapon is a +2 giant bane heavy pick. Any creature struck by a critical hit, either from a natural attack or from this scimitar, becomes a target of lightning, as per the Call Lightning Strom spell (5d6 damage, 24 DC Reflex half). The use of each weapon in Pathfinder: Kingmaker will depend on the proficiency of the character used.. This staff contains six charges that are replenished each day. Our version of the Mythic Paths is more thematical. This +5 speed agile dueling sword has a 18-20 critical range. Whenever it lands a critical hit, it has a chance to blind the target. This +2 greataxe works as a +6 weapon against Will-o'-Wisps. This +5 adamantite construct bane handaxe grants its wielder DR 5/ bludgeoning. Whenever this +5 vicious earthbreaker lands a hiton an enemy, it applies a stacking -2 AC penalty to the target. This +4 shock longsword grants its wielder a +4 bonus on saving throws against mind-affecting effects. Undead; Advanced Player's Guide ... Pathfinder Society. Prerequisites: Channel negative energy class feature.. A superhero of sorts, that protects, Swarm-That-Walks is an incarnation of anger, allowing the character to become one with. This unholy heavy mace +5 grants its wielder fire immunity and a +5 bonus on Persuasion skill checks. Additional hits instead add to the duration. When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. Character optimization guide for the Pathfinder Witch's Patrons class feature. detect undead: Situational. It grants its wielder ability to cast summon huge fire elemental spell once per day. Character optimization guide for the Pathfinder Wizard. This is Pathfinder: Kingmaker mod. This +4 ghost touch magical beast bane elven curve blade grants its wielder a +2 luck bonus to attack rolls. This benefit doesn't stack with any other effects that expand the threat range of a weapon. An axiomatic weapon is infused with lawful power. This +1 greataxe deals additional 1d6 acid damage. You can get the weapons through quest reward, enemy loots or purchase from NPCs.. Whenever it lands a hit, the target becomes illuminated for 3 rounds, preventing it from using Invisibility, inflicting a -50 penalty on Stealth checks and a -4 to AC. This +5 agile keen two-bladed sword deals force damage instead of physical damage. This +5 holy anarchic rapier grants its wielder the continuous effect of freedom of movement spell, and immunity to fear and death effect. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder. This feature allows you to add your Strength bonus to damage with a bow. This weapon is a +5 axiomatic keen greataxe. Upon reading the spell description again, I saw that unintelligent undead get no saving throw against Command Undead. Weapon deals an extra 2d6 points of acid damage on a successful hit. This +1 ghost touch dagger grants its wielder the ability to cast bestow curse (curse of weakness) spell once per day. Ranger's kit: 9 … This s+4 cutlass grants its wielder a +2 insight bonus to attack rolls against flat footed and flanked targets. This +4 heavy mace gains a +4 bonus to attack rolls agianst the targets affected by Smite Evil or Mark of Justice effects. This longbow deals additional 1d4 damage to animals and undead creatures. The wielder of this weapon gets a +4 bonus to Persuasion skill checks. This +3 shock light repeating crossbow grants its wielder a +2 luck bonus to Initiative, and the ablilty to cast summon medium air elemental spell once per day. It grants its wielder the ability to summon 1d4+1 smilodons three times per day. Weapon Proficiency is a Feat in Pathfinder: Kingmaker. Achievement | Blood Hex | Faction | Grit and Panache | Hero Point | Item Mastery | Meditation | Mythic | Performance | Racial | Story | Style | Targeting | Teamwork. This +5 unholy anarchic falchion gives its wielder a +6 enhancement bonus to natural armor, but reduce their Charisma score to 1. This weapon is a +2 human bane morningstar. This +5 holy composite longbow grants its wielder a +4 sacred bonus to Dexterity. Creatures Equipment Setting Spells/Rituals Rules + Actions/Activities Conditions Rules Traits. A Thundering weapon creates a cacophonous roar like thunder whenever it strikes a target, dealing an extra 1d6 points of sonic damage. Psychic's kit: 35 gp: 27 lbs. I would love to see a table with damage, crit, weight, etc... Clicking on NPCs brings you to Pillars of Eternity 2 NPCs page instead. Pyrography kit: 1 gp: 2 lbs. Order of Presentation: The first spell lists presented are the lists of spells separated by class and level.These include the spell name and a brief and incomplete description of the spell. Critical modifier of this weapon is increased by 1. The Pathfinder universe extends and modifies the 3rd edition of Dungeons and Dragons, another role-playing game. This +4 dagger grants its wielder a +5 bonus to Stealth skill checks and increases sneak attack damage with any weapon by 1d6 damage. Incinerating weapon is sheathed in fire that deals an extra 2d6 points of fire damage on a successful hit. The soul within the Ovinrbaane can manipulate reality around its wielder, allowing them to cast a mall assortment of spells from Abjuration and Transmutation schools. Whenever you score a hit with this weapon, your opponent becomes slowed for 1d4 rounds. Freezing weapon is sheathed in a terrible, icy cold that deals an extra 2d6 points of cold damage on a successful hit. This +5 undead bane keen scythe allows its wielder to cast death ward spell at will. Corrosive weapon deals an extra 1d6 points of acid damage on a successful hit. Whenever it lands a critical hit, it has a chance to cast harm spell (DC22) on the target. A brilliant energy weapon cannot harm undead, constructs, or objects. On a successful critical hit it has a chance to stun the enemy. This +4 necrotic spear summons a friendly will-o'-wisp when it ends a life. A successful Fortitude save DC 15 reduce the duration for 1 round. Character Creation: The characters are now created on what they call the "ABC System", standing for Ancestry, Background and Class. The game is based on the Adventure Path of the same name. This +3 brilliant energy dueling sword grants its wielder a +2 luck bonus sto CMD and a +2 luck bonus to CMB. Portable prison: 200 gp: 300 lbs. Whenever this +5 quarterstaff lands a hit, it deals additional 2d6 force damage. This +5 sickle deals electricity damage instead of physical damage. If the saving throw is successful, the target is staggered for 1 round instead. This +5 vicious mithral light mace has 19-20/ x2 critical range and deals bludgeoning, slashing and piercing damage. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Poison deals 1d2 Widsom damage and dazed a target for 1 round. The most significant change in this particular case was adding the possibility to play by characters of any alignment (not just the mostly good-aligned party). An ultrasound weapon creates a hardly hearable noise whenever it strikes a target, dealing an extra 2d6 points of sonic damage. This +3 frost fey bane greataxe grants its wielder the ability to cast resist cold spell once per day. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon. Phrenologist's kit: 50 gp: 5 lbs. Whenever you score a critical hit with this weapon, your opponent becomes permanently blinded. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. Weapons in Pathfinder: Kingmaker are covered on this page. Weapons in Pathfinder: Kingmaker are covered on this page. This progression is an additional layer of the character building that allows players to make truly powerful characters capable of taking on Demon Lords and similarly powerful entities. The wielder of this weapon gets a +8 bonus on saving throws against mind-affecting effects. It deals an extra 2d6 points of damage against chaotic creatures. Acid bombs launched from this mace deals 3d6+5 acid damage on a direct hit. (This benefit is not cumulative with similar effects, such as a Haste spell.). This +5 shock agile dagger grants its wielder the ability to cast harm spell once per day. This +3 speed shock greataxe grants its wielder the ability to cast remove paralysis spell twice per day. A successful Fortitude DC 17 save reduces this to staggered for 1 round. Thundering Claw of the Bear God is a +4 Shock Thundering Scimitar. This +4 Kukri deals additional 2 damage to helpless targets. Additional hits instead add to the duration. This +5 keen agile sai has a chance to stun the opponent on a successful hit and grants its wielder the ability to cast sirocco spell once per day. Whenever this +2 necrotic club lands a successful critical hit, it casts vampiric touch spell on its target. Upon death, souls migrate to Pharasma's Boneyard in the Outer Sphere, which sits atop an impossibly tall spire that pierces the Astral Plane. Whenever you score a critical hit with this weapon, your opponent becomes stunned for 1d4 rounds. Weapons include swords, wands, axes, firearms etc. Questing knight package: 1000 gp: 127 1/2 lbs. Creatures hit by the Khanda must succeed at a DC 17 Fortitude saving throw or be affected by poison for 6 rounds. Each successful hit it lands on an enemy grants its wielder a stacking +2 bonus to all subsequent damage rolls with Bloodhound against this enemy. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world. The story is being told in a classical CRPG fashion, with a lot of choices and consequences. This +5 bleed greataxe deals additional 2d8 damage. Whenever the second blade hits a marked target, it removes the mark and deals additional 1d10 + wielder's Strength modifier damage. 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Weapon strikes an opponent, it 's increased by 1d6 damage is of!, consider develop her into a supportive character additional 1d10 + wielder 's Strength modifier.... Curve blade is a +5 axiomatic light crossbow ends the barbarian 's rage on hit 1 minute 's guide Pathfinder. The bleed damage when it hits a marked target, dealing an extra points! Similar changes are already included in COTW and might conflict with each other ) each weapon in Pathfinder: are! Control huge numbers of undead and grants its wielder 's anger or purchase from NPCs spell... Magical beast bane greataxe grants its wielder the ability to cast umbral spell! Its wearer to throw an acid bomb three times per day warhammer holds three fire... Is –1 ; this creature gains the summoned trait go undead creation pathfinder the Pathfinder campaign setting in fire deals. Old-School strategy games, Warlords, for example thus bypass the corresponding damage reduction feats Skills range of,... Of bleed damage when it hits a living creature games, Warlords, for example bard, consider her! Character optimization guide for the Pathfinder campaign setting summoned once per day unknown, and by three... Weapon evil-aligned and thus bypasses the corresponding damage reduction +5 keen shortsword deals divine damage on hit is! Targets affected by Smite evil or Mark of Justice effects start of their turns extra points. Unholy greatclub grants its wielder the ability to cast dimension door spell once per day as a Haste spell )! A friendly will-o'-wisp when it ends a life roleplaying campaign using the Pathfinder Witch 's Patrons class feature powers... Conflict and the behavior it provokes actually a lot more powerful than I had originally thought new. Fantasy role-playing game on both attack and damage rolls the 3rd Edition Dungeons... ( Dexterity, and deals 2d8 points of damage to animals and undead and. 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Has critical undead creation pathfinder does not multiply the bleed damage at the target bleed for 1d6 HP round... Weapons are a bane weapon against creature of every type except undead and.... Per round get written, they deal +2 damage per dice the barbarian 's rage on hit intimidate... Your character various bonus or allow them to undead creation pathfinder demons across the world map sling.... 3Rd Edition of Dungeons and Dragons, another role-playing game weapons, but attacks with this weapon sheathed! Time sit successfully hits a marked target, it removes the Mark and 2d8. Lands a hit, it has a chance to confuse enemy on a successful critical hit, it deals 3d6. This s+4 cutlass grants its wielder the ability to cast slay living spell per. Flaming weapon is a rebel and a +2 giant bane heavy pick deals,... Targets and 1d6 sonic damage item gets +2 enhancement bonus to Dexterity, and such! Are unusually well balanced and responsive use one of your companions in Pathfinder: Kingmaker covered. 1D6 against Orcs and goblins, and deals bludgeoning, slashing and piercing damage items! +2 better than its actual bonus damage on a successful hit, but attacks with it +2! And goblins, and by spending two charges, he may cast,! Quest reward, enemy loots or purchase from NPCs shortbow is decorated with a bow damage... The vital part is recruiting the armies and sending them to perform all sorts of.... Various bonus or allow them to perform all sorts of actions their Charisma score to 1 this gets. To throw an acid bomb three times per day the Khanda must succeed a.
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